
Stephanie Angel is a highly skilled professional with 14.7 years of experience in game design, zbrush, texturing, Maya, and digital painting. Based in the United States, Stephanie's passion lies in character and storytelling for immersive and interactive media. With a strong work ethic and attention to detail, she helps Playstation's next generation of game characters come to life. Stephanie also manages workflow documents and ensures that artists learn from and write scripts and plugins for Maya to speed up production. Her previous work experience includes roles at PlayStation, Virbela, and Virbela.

Character Artist&Character Artist
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