
Dan Paullus is a highly skilled professional with 13.8 years of experience in video games, pipeline management, and conceptual art. Based in the United States, he is passionate about facilitating communication, nurturing creativity, and finding innovative ways to maximize visual impact of VR experiences on mobile chipsets. With a background in art direction and team leadership, Dan has worked as an Art Director at Penumbra, Inc. and Sixense Studios, where he showcased his expertise in 3D virtualization and media and user experience. His passion for creating immersive experiences sets him apart in the industry.

art director 3dvm
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