
Ben Ricks is a skilled technical artist with 8.5 years of experience in game development. He is proficient in virtual reality, Unity3, C#, shaders, and 3D modeling. Ben has worked at companies like Pace-O-Matic, Vizz, and ViZZ Technologies, where he gained expertise in game development, Unity, optimization, C#, rigging, and more. He also has experience as a technical artist intern at Kazendi and as a software engineer at Pace-O-Matic. Ben is based in the United States and holds a degree in 3D Animation and Game Development from Utah Valley University.

Technical Artist&Software Engineer II&Technical Artist
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